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05 Mar 12:16

Grafika 1
import pygame pygame.init() screen_width = 1000 screen_height = 800 screen = pygame.display.set_mode((screen_width, screen_height)) done = False white = pygame.Color(255, 255, 255) while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True position = (100, 100) positionS = (400, 100) pixelWidth = 10 pWidth = 150 pygame.draw.rect(screen, white, (position[0], position[1], pixelWidth, 400)) pygame.draw.rect(screen, white, (position[0], position[1], pWidth, pixelWidth)) pygame.draw.rect(screen, white, (position[0]+pWidth, position[1], pixelWidth, pWidth)) pygame.draw.rect(screen, white, (position[0], position[1]+pWidth, pWidth+pixelWidth, pixelWidth)) # pygame.draw.rect(screen, white, (positionS[0], positionS[1], pixelWidth, pWidth)) pygame.draw.rect(screen, white, (positionS[0], positionS[1], 200, 10)) pygame.draw.rect(screen, white, (positionS[0], positionS[1], 200, 10)) pygame.draw.rect(screen, white, (positionS[0], positionS[1], 10, 200)) pygame.draw.rect(screen, white, (positionS[0], positionS[1]+200, 200, 10)) pygame.draw.rect(screen, white, (positionS[0]+200, positionS[1]+200, 10, 200)) pygame.draw.rect(screen, white, (positionS[0], positionS[1]+400, 200+10, 10)) pygame.display.update() pygame.quit()

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